Study with Questionnaire Explores Field of Play
A new study is exploring the current state of the field of play, specifically in games and related areas. Areas covered by the exploratory, qualitative study include mixed reality, themed entertainment, and tech. The study, led by Carnegie Mellon University’s Drew Davidson, also includes a questionnaire in which anyone can participate.
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The study's aim is to define and reflect on the field of play. ETC Press will publish the results.
The concept of play is broad and diverse, so the study is less a focus on a specific discipline and more an exploration of the extensive ideas around play.
The questionnaire asks participants where they are located, what type of work they do, and what they believe is going on in the field of play. All responses are anonymous, and only a few of the questionnaire’s 16 questions are required. It should take between 20 to 25 minutes.
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The study incorporates assistance from such groups as the Pittsburgh Remake Learning Initiative, Pittsburgh Technology Council, and the Connected Learning Alliance. Participating organizations will form a committee to provide local focus on regions to help ensure an inclusive process that offers perspectives from the diverse groups engaged in the field.
The study includes questionnaires, in-depth interviews, and community participation. It aims to find patterns, commonalities, and differences across various regions amongst the education, industry, professional, foundation, and government groups involved in the field of play.
The goal will be to collaboratively produce a white paper with the help of the committee. The final report's aim is to document the global state of play. It will also serve as a reference for current practices and problems.
Those who are interested in participating can take the questionnaire or contact the study team for more information.